r***@gmail.com
2009-02-04 11:34:47 UTC
Hello, is anyone interested in discussing some fuzzy logic rules for a
wargame tactical ai?
I was thinking along the lines of (simplistic I know) :
1. If not close to objective and few enemy seen and have enough
firepower advance to objective.
2. if close to objective and enemy seen and enemy has LOS to objective
attack enemy.
These are really simple I know but I am just trying to get started
with the thought processes..
[ comp.ai is moderated ... your article may take a while to appear. ]
wargame tactical ai?
I was thinking along the lines of (simplistic I know) :
1. If not close to objective and few enemy seen and have enough
firepower advance to objective.
2. if close to objective and enemy seen and enemy has LOS to objective
attack enemy.
These are really simple I know but I am just trying to get started
with the thought processes..
[ comp.ai is moderated ... your article may take a while to appear. ]